So, I wanted to discuss NFS World a bit more. Some of this is kind of a retread, but I want to focus a bit more on the major issue of this game. Don’t mistake what I’m saying, I am not against the idea of Micro Transactions. I’ve spent plenty on Second Life and Team Fortress 2. In the Hundreds of dollars likely on each. My issue is with the pricing model of Need for Speed World itself. I have played this enough that I decided I needed some additional Speed Boost Points, aside from the “free” ones I got recently. i set about to ensure I got a decent value for little money.
Here’s a spreadsheet comparing Speed Boost options. I’ll update it if I find any other sources. The real take away is, don’t buy directly from the Need For Speed World Website. Despite the name, you can activate more than one Starter Pack per account. All of the starter pack include free additional cars as well (a bit more on this in a bit). There is some bonus cars available via the official source but the value is so much lower it’s really not worth bothering. Keep in mind, for a decent car, you’re looking at anywhere from 3000-6000 Speed Boost cost in game, not including any upgrades, vanity plates, or the extra car slot you may or may not need.
I ended up using the Bronze pack, which got me three cars and 3500 Boost for ten dollars.
On a related note. When I got the Origin starter pack, it too included several free cars, but they never seemed to show up. Since I hadn’t paid for the thing in the first place, and I mostly just wanted the Boost Points to buy my Nissan Skyline super car, I didn’t really look much into it. The Skyline is getting a little old though so I kind of want some of the free cars to try out. I discovered that these cars aren’t just given to you, you have to “buy” them in the car dealer for $0. This means browsing to the model and, often, picking the proper color pallet that matches the free option. I’m ok with this, It just needs to be made more clear. A Google search suggests that this is a common issue people have.
Which brings up why I wanted the Boost Points to start with. Actually, I originally wanted a slick Crown Victoria cop car to cruise around in, but I ended up short because I instead bought a Treasure Hunt vehicle. The easy way to get upgrade parts is to do the daily Treasure Hunt. Drive around and collect 15 diamonds and get a free item. The catch is, the rewards only get good if you do it for several days consecutively. This isn’t real hard, I’m pretty systematic about running the streets and finding things, but it still takes 15 or 20 minutes to do, time I could be spending doing actual races. The Treasure Hunt car makes the diamonds show up on the map. i did my first run with this feature, and it took less than 5 minutes to collect them all up. Much much better.
Which leads me to my final point, about the problems of this game and how it could be more popular. Everything costs too much. Period. The Boost Points cost too much, the in game cars, both Speed Boost costs and in game costs are too high, and there are too many upgrades which are only real world money upgrades, ie “Pay to Win” crap. What it boils down to is, they are just trying to get too much from too many angles. If they focused their real profit margins on things like the Treasure Hunt cars, which make the daily runs much faster, and things like the extra Garage Slots, which aren’t too bad on price really. The whole point of wanting to play the game is having more cars to show off, and running races. There are only maybe a dozen or so different races in the entire game (maybe I need to level up and unlock some or something). There also isn’t much incentive to collect cars when they are too damn expensive to buy and trick out. Make the cars cheap enough to be an impulse buy, charge for garage slots so people will just say “oh hey, it’s only a couple bucks”, etc. Basically, focus on the idea of MICRO transactions, not transactions that cost as much as an entire game from another outlet. It’s just chasing off the potential audience.